Thanks for the answer. I'm trying to do some kind of fast ray tracing. Based on the depth buffer I'd be able to emulate CameraPick in a much faster way (tho without pickedNx etc.). Individially colored triangles will then be used to determine the visibility of each 3D Coordinate from the lights viewpoint.
Currently I am using Fog to emulate a depth buffer. It works but it's limited to 256 greyscales and gives me rounding errors.
Currently I am using Fog to emulate a depth buffer. It works but it's limited to 256 greyscales and gives me rounding errors.