Nice to see some people like it. I was hoping people might like the simple but unique-ish gameplay (It's from a 20 year old 8-bit game called croco magneto) more so than the visuals. I loved that game as a youngster and thought it would make a perfect pick up and play casual game.
As for the graphics I've created sets of standard blocks (14 per set), these are then placed in the editor which automatically flips/rotates them together to make the correct look. This means I can just lay a block next to another and those two blocks will combine using the correct basic model. These are also applied to a heightmap which gives the irregular up and down shapes.
Next time I upload a demo (probably 1-2 weeks) I'll include the editor.
The level in this demo probably took an hour to lay out. Other than that I'm using AutoCad, and my own b3d texturing tool.
Anyway thanks for the interest
As for the graphics I've created sets of standard blocks (14 per set), these are then placed in the editor which automatically flips/rotates them together to make the correct look. This means I can just lay a block next to another and those two blocks will combine using the correct basic model. These are also applied to a heightmap which gives the irregular up and down shapes.
Next time I upload a demo (probably 1-2 weeks) I'll include the editor.
The level in this demo probably took an hour to lay out. Other than that I'm using AutoCad, and my own b3d texturing tool.
Anyway thanks for the interest