Taken from a post by Beaker halfway down this thread:
http://www.blitzbasic.com/Community/posts.php?topic=52193&hl=3ds
was:
There are lots of different types of animation. But, if you want a skinned/boned animation (that's one with a continous mesh - not seperate objects) then you must use the B3D file format.
You can use X files for an old fashioned seperated mesh animated character, but again I would try and do it using a B3D file.
You can animate parts of a 3DS file, but only using code to move the parts around.
Low cost tools to look at for B3D animation:
PaceMaker
Fragmotion
CharacterFX
MilkShape3D
http://www.blitzbasic.com/Community/posts.php?topic=52193&hl=3ds
was:
There are lots of different types of animation. But, if you want a skinned/boned animation (that's one with a continous mesh - not seperate objects) then you must use the B3D file format.
You can use X files for an old fashioned seperated mesh animated character, but again I would try and do it using a B3D file.
You can animate parts of a 3DS file, but only using code to move the parts around.
Low cost tools to look at for B3D animation:
PaceMaker
Fragmotion
CharacterFX
MilkShape3D