How does Blitz handle mesh/collisions?

Blitz3D Forums/Blitz3D Programming/How does Blitz handle mesh/collisions?

I want a walk way like like...



The question is how does Blitz handle collisions with irregular shapes? Does it just do a bounding box type of thing? In which case the player could cut corners...

Not good.

Is it best to create 3 separate 'planks' with their own collision boxes?

HELP!

I wish I never started qoob ;-)