Features in a modern gameengine

Miscellaneous Forums/General Discussion/Features in a modern gameengine

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Just last week, Cygnus and I were talking about what we wanted most out of Bmax.

In the end we came to the conclusion that we really wanted a tweaked Blitz3D in blitzmax as a base platform, and would rather see that released as an initial 3D module first and wait for a fancy shader module to be added on later.