Here is an example showing two sprites using collision frames with the frames drawn to visualize the collision area.
http://zac-interactive.dk/tools/zsprite/zSpriteCollision.zip
I don't have a frame creation tool yet, but the plan is that I will be making one.
[edit] I haven't begun looking into doing a DX version of it yet. DX is a bit more complicated to jump into than openGL, from what I know of it anyways, and I was shooting for cross platform support to begin with.
Also, here is a quick example of some lines,triangles and quads using the geometry functions.
http://zac-interactive.dk/tools/zsprite/geoLinesTrianglesQuads.zip
http://zac-interactive.dk/tools/zsprite/zSpriteCollision.zip
I don't have a frame creation tool yet, but the plan is that I will be making one.
[edit] I haven't begun looking into doing a DX version of it yet. DX is a bit more complicated to jump into than openGL, from what I know of it anyways, and I was shooting for cross platform support to begin with.
Also, here is a quick example of some lines,triangles and quads using the geometry functions.
http://zac-interactive.dk/tools/zsprite/geoLinesTrianglesQuads.zip