How do people recommend a 'player' / object is setup in a first person type game.
In qoob we have a sphere with a camera at the top of it as our player. Graviy is always applied to the player.
However the problem with this is when the 'player' is near an edge they kinda slip of the slide. In fact they can move over the edge slightly then they start to slip off.
How do pro games setup their player? It would easier if the player was a box (or rectangle) but then we cannot use the Blitz collisions....
In qoob we have a sphere with a camera at the top of it as our player. Graviy is always applied to the player.
However the problem with this is when the 'player' is near an edge they kinda slip of the slide. In fact they can move over the edge slightly then they start to slip off.
How do pro games setup their player? It would easier if the player was a box (or rectangle) but then we cannot use the Blitz collisions....