Dreamora: thanx, I'll experiment with it...
but how do I make a meshes texture subtract from the lightmap and not the levels textures? (bricks, gravel ect)
would it work if I had the lightmap set as a seperate object to the map with the level textures and had the light decal mesh add brightness only to the lightmap but not the other map...
how would I do that? (if it's possible)
but how do I make a meshes texture subtract from the lightmap and not the levels textures? (bricks, gravel ect)
would it work if I had the lightmap set as a seperate object to the map with the level textures and had the light decal mesh add brightness only to the lightmap but not the other map...
how would I do that? (if it's possible)