Yeah, I have a ton of proper sound fx to put in. A lot of the crappier ones are just placeholders I got from the net. I'll be sorting the weapon sounds (and that massive bullet!).
The delay is really for framerate reasons - too many of those explosions overlapping and the whole thing will grind to a halt. I'll have a look at the timing and see if I can tighten that up a bit. Although I doubt it'll be a big problem in practice - that video is probably an extreme example you'll more likely get 2 - 4 bombs per chain.
The delay is really for framerate reasons - too many of those explosions overlapping and the whole thing will grind to a halt. I'll have a look at the timing and see if I can tighten that up a bit. Although I doubt it'll be a big problem in practice - that video is probably an extreme example you'll more likely get 2 - 4 bombs per chain.