Blitzmax game suddenly slow

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No local is of no use as then every instance of the class would hold a reference to them. The way above they only exist for all instances of the class and extended classes (-> only 1 reference per image to take care off)

Only only thought encapsulate them might help keeping the application "global free" if the images are not really needed to be global at all.
But this logically only makes sense if you create effect classes. Otherwises it would be a useless "more work" :-)