tonyg, as I said above, it's fixed. I simply run it OpenGL on 1.16, which is what I want to use anyway, since it's multiplatform. Turns out 1.16 defaulted to D3D, and 1.09 defaulted to OpenGL. So that was the problem.
If anyone wants, feel free to comment on my code in other areas.. I'd be very happy if you did, it can only be improved from here. I'm a newbie at this, so there's probably a lot of rules and laws I've carelessly stepped on.
If anyone wants, feel free to comment on my code in other areas.. I'd be very happy if you did, it can only be improved from here. I'm a newbie at this, so there's probably a lot of rules and laws I've carelessly stepped on.