Sprite HUDS are good for effect like transparency. Plus you can do some hue fun with EntityColor I believe. But remeber that 2D overlays 3D so your whole hud with the bar and everything would have to be on sprites.
There is a code archives entry for updateing a 3d HUD sprite with 2D functions.
But wither way you MAY get a quality issue and sizing problems with it being so close.
There is a code archives entry for updateing a 3d HUD sprite with 2D functions.
But wither way you MAY get a quality issue and sizing problems with it being so close.