Wait a second, big10p, should I just be using sprites instead? My game is 3d. And if so, should I use your editor, Ross C, or is that more intended to make 3d quads resemble 2d images and maybe not the fastest way to make sprite icons? I'm just asking, I don't know. Maybe I should make sprites and parent them to the camera and use camerapick() to single-click select them and use rectsoverlap to click-and-drag select them (with its x-position on screen minus half its width for its first co-ordinate)?