Sswift's Shadow System....

Blitz3D Forums/Blitz3D Userlibs/Sswift's Shadow System....

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"shadows get VERY blurry (even with res. 1024, because the caster gets very small on the shadow-tex)"

That doesn't make sense. The shadow frusum is sized to fit the caster. It shouldn't matter how far away the light is from the caster.

Either there's a bug in the shadow system, or you did something funny.