So what about in the following example:
[Creating a Ninja]
Create Sword
Create Ninja and pass Sword as a parameter
Attach Nija to the World in TLIST
[When Ninja Dies]
Remove Ninja from TLIST
Also, I assume GCCollect() will not fix this?
What is still in memory?
Both Sword and Nija?
[Creating a Ninja]
Create Sword
Create Ninja and pass Sword as a parameter
Attach Nija to the World in TLIST
[When Ninja Dies]
Remove Ninja from TLIST
Also, I assume GCCollect() will not fix this?
What is still in memory?
Both Sword and Nija?