Animated sprite slow down

Blitz3D Forums/Blitz3D Programming/Animated sprite slow down

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What i would do there, is create a bundle of sprites and put them in a type collection. Then, have a field called ALIVE. Everytime you need a sprite, search the collection for an ALIVE field of 0, set it to 1, unhide and texture it as you wish. It means you aren't creating a freeing sprite all the time, and it will be alot quickier.