In the graphics showvcase there's a release of free textures, containing conventional 2d tiles. I'd suggest to get some 2d tiles like them, then create a height map for each one of them. Then load the heightmaps as terrains and apply the tile textures to them. Straigt forward and may look pretty good. Tho, if one tile texture has eg. 256*256 pixels, the terrain should be smaller, so you should scale the heightmaps down in Photoshop, Gimp or whatever graphics editor you're using.
3d tiles
Blitz3D Forums/Blitz3D Programming/3d tilesThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.