Again, it's ONLY one player. No multiplayer component from what I can tell. Much like The Sims...
Hence my concern in the paragraph you quoted. I'll elaborate.
Firstly, loading times. 1k of DNA (essentially that's what it is) data obviously doesn't take long to load, but creating the model and textures for thousands of objects on demand (ie during the loading screen) is going to chug. Chug like you have never known.
The solution to this is of cource cacheing. 1k of data is all that is needed to be sent to the global database in order to share a character with someone else - but if you actually want to USE that object, the program has to generate the model and textures etc... easy solution to stop chugging is to cache the generated data (which is what I specifically mentioned in my previous paragraph) - and for thousands of objects that is going to consume a mammoth amount of harddrive space.
Personally I can spare the harddrive space so I'm not so worried, but the footprint is going to be massive.
He has actually hired sceners to work on the game with him. And for reference, you ever tried one of those 40k doom style demos? Remember how long it took to start playing???
And that was with BAD graphics...
You're forgetting something very important. The game content is procedural. An entire species in this game will take up 1k of space.
Hence my concern in the paragraph you quoted. I'll elaborate.
Firstly, loading times. 1k of DNA (essentially that's what it is) data obviously doesn't take long to load, but creating the model and textures for thousands of objects on demand (ie during the loading screen) is going to chug. Chug like you have never known.
The solution to this is of cource cacheing. 1k of data is all that is needed to be sent to the global database in order to share a character with someone else - but if you actually want to USE that object, the program has to generate the model and textures etc... easy solution to stop chugging is to cache the generated data (which is what I specifically mentioned in my previous paragraph) - and for thousands of objects that is going to consume a mammoth amount of harddrive space.
Personally I can spare the harddrive space so I'm not so worried, but the footprint is going to be massive.
Will is using the techniques learned through the DemoScene.
He has actually hired sceners to work on the game with him. And for reference, you ever tried one of those 40k doom style demos? Remember how long it took to start playing???
And that was with BAD graphics...