GNET tutorial that works?

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Hi, I would recommend using bnet or bnetex

see http://blitzbasic.com/Community/posts.php?topic=50723

as with gnet you have very little control over it, it seems to be a case of creating a gnet host on each machine, then set one to listen for connections and one to listen then create an object fill it with data and each time you perform a gnetsync the data is send to all connections.

It seems to have no ability to find ip address of peers or better control for divorcing the network code from the game logic.

bnet seems to do this.