Matrix

BlitzMax Forums/BlitzMax OpenGL Programming/Matrix

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I can't be bothered explaining this at 2am, but take my word when I say that if you use only GL's functions you will be screwed in no time.