The Blitz3D code for my bitmap font thingy (see sig) uses bitflags in a fairly programmer-friendly manner. I left the values as binary rather than obfuscate (slightly, I know) to hex.
This is the way things were done on the Amiga ;) Probably slightly redundant now, but I still like it.
This is the way things were done on the Amiga ;) Probably slightly redundant now, but I still like it.