Accessing Bits

BlitzMax Forums/BlitzMax Programming/Accessing Bits

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The Blitz3D code for my bitmap font thingy (see sig) uses bitflags in a fairly programmer-friendly manner. I left the values as binary rather than obfuscate (slightly, I know) to hex.

This is the way things were done on the Amiga ;) Probably slightly redundant now, but I still like it.