basic Tlist stuff

BlitzMax Forums/BlitzMax Beginners Area/basic Tlist stuff

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Lets say i have a tilebased game. Lets say i want to have objects stored in a Tlist instead of have them in a 2-dimensional array. Lets say the player approaches the object to interact in some way. How do i select that object from a Tlist without going through the whole list, searching for coordinates or similar ?