Stencil shadows

BlitzMax Forums/BlitzMax OpenGL Programming/Stencil shadows

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I think even in Doom they only draw the silhouette edges. I seem to recall reading that.

I'm pretty sure you'd find an article about it on Gamasutra.com

Also, I wouldn't be surprised to learn that they use vertex shaders for calculating them, and only fall back to software if need be.