I think even in Doom they only draw the silhouette edges. I seem to recall reading that.
I'm pretty sure you'd find an article about it on Gamasutra.com
Also, I wouldn't be surprised to learn that they use vertex shaders for calculating them, and only fall back to software if need be.
I'm pretty sure you'd find an article about it on Gamasutra.com
Also, I wouldn't be surprised to learn that they use vertex shaders for calculating them, and only fall back to software if need be.