Well, yeah, CopyMesh creates a completely new mesh/surface(s). However, CopyEntity shares the mesh with the enitity being copied. The thing is, you can change the texture of the CopyEntity'd mesh, so it must be using a different surface, right? I'm feeling a bit under the weather so my brain probably isn't working. :P
There's no easy way to get an overall surface count, AFAIK. You'll have to manually count them yourself.
[edit]Hmm, I guess if you change the texture on a copy of an entity, it just gets asigned a new surface 'brush', but still shares the actual mesh data with the original? Uh, I dunno... I'm ill. :/
There's no easy way to get an overall surface count, AFAIK. You'll have to manually count them yourself.
[edit]Hmm, I guess if you change the texture on a copy of an entity, it just gets asigned a new surface 'brush', but still shares the actual mesh data with the original? Uh, I dunno... I'm ill. :/