sprite candy flicker?

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@MadJackSome posts above i have suggested using a second camera for the HUD. Cannot find where i have mentioned that i need a camerarange of about 15000, i meant a world scale above 15000, the sample code runs with the default range of 1 to 1000 and starts flickering at only 2000 units. This all is far away from 15000. Beside of this i am using another HUD-Lib that runs fast and stable even at a 100.000 distance from world-origin with a single rendering pass. Furthermore i have never blamed X-Pressive for selling a bad product.

Okay problem fixed:

..... ooops censored


Okay, i think the problem is sorted out now. Lets get back to business as ususal.