I could be wrong but you only have more surfaces if you add more surfaces (textures).
So for example if you have a car that included the 4 wheels in the mesh that share a single texture you'll still be on one surface.
You can set the wheels on bones and loadanimmesh in blitz, use find child to get the wheels and you'll have a multi part mesh with independant bits but on one surface...
That's how I read it.
So for example if you have a car that included the 4 wheels in the mesh that share a single texture you'll still be on one surface.
You can set the wheels on bones and loadanimmesh in blitz, use find child to get the wheels and you'll have a multi part mesh with independant bits but on one surface...
That's how I read it.