ADDING B3D ANIMSEQ

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so it means like this..file names is
CH_Idle.b3d
CH_walk.b3d
CH_Run.b3d
CH_attack.b3d

so what you saying is if I load CH_idle
basic=LoadAnimMesh("CH_idle.b3d")
and after that
seq1=loadanimseq("CH_walk.b3d")
seq2=loadanimseq("CH_Run.b3d")
seq3=loadanimseq("CH_attack.b3d")

all of them will be blended in to CH_Idle and I can call each of them depending on situation, with
Animate basic,1,1,0 /idle/
Animate basic,1,1,seq1 /Walk/
Animate basic,1,1,seq2 /Run/
Animate basic,1,1,seq3 /Attack/

is this proper way??