2lo-tekk
Virtual entity belongs to one general mesh. Textured separately after addition of it is impossible.
Collision it is possible to do by mathematics
On everyone separate animated texture Blitz3d uses separate surface, it will be slowly. For animated texture use usual particles Blitz3d
Virtual entity belongs to one general mesh. Textured separately after addition of it is impossible.
Collision it is possible to do by mathematics
On everyone separate animated texture Blitz3d uses separate surface, it will be slowly. For animated texture use usual particles Blitz3d