Manipulating and positioning ODE bodies
I believe it would be most helpfull to have the following B3D functions to manipulate ODE bodies. The functions would operate on the specified ODE body as if it were a pivot. The functions would also act on the attached joints and attached bodies to perform the operation. Inaddition the linear and anglular velocities would be set to zero by default.
Summary allow simple non physics like functions to quickly setup and position simple and complex ode objects.
MoveBody
PositionBody
RotateBody
ScaleBody
TranslateBody
TurnBody
Does this seem usefull to you guys?
I believe it would be most helpfull to have the following B3D functions to manipulate ODE bodies. The functions would operate on the specified ODE body as if it were a pivot. The functions would also act on the attached joints and attached bodies to perform the operation. Inaddition the linear and anglular velocities would be set to zero by default.
Summary allow simple non physics like functions to quickly setup and position simple and complex ode objects.
MoveBody
PositionBody
RotateBody
ScaleBody
TranslateBody
TurnBody
Does this seem usefull to you guys?