Thanks Wayne, I really appreciate your efforts :)
I've had a good few hours experimenting with the animated mesh terrain, I think we could get away with the second function alone as it can be made recursive to create a TriMesh for each layer if need be. Also, I've noticed part of the code doesn't appear to do anything on your terrain mesh...
+EntityX/Y/Z(GetChild(mesh,child),1)?
The child positions are the same as the parent in the terrain mesh, so these functions always return a zero. Are they needed?
Can the terrain and texture media you've posted above be used in a JV-ODE demo and included with the wrapper?
I've had a good few hours experimenting with the animated mesh terrain, I think we could get away with the second function alone as it can be made recursive to create a TriMesh for each layer if need be. Also, I've noticed part of the code doesn't appear to do anything on your terrain mesh...
+EntityX/Y/Z(GetChild(mesh,child),1)?
The child positions are the same as the parent in the terrain mesh, so these functions always return a zero. Are they needed?
Can the terrain and texture media you've posted above be used in a JV-ODE demo and included with the wrapper?