Actually, that was 199 cubes :)
The final thing will find some way to actually not make the preset object limit a bad thing... (At least... not bad in a crashing sense!)
Thanks for the suggestions on lighting the cubes! I guess I could try a little bit of shadowing, and/or I could also give the cubes an outline effect..
A round platform would be kind of neat (in fact, I'm now tempted to do it once or twice now that you've mentioned it), but it wouldn't be totally suited to the design to have them through the whole thing.
I agree that the spheremap doesn't look right, since it just comes out as a solid colour that obscures the object (And the fact that it's completely obscured when viewing at 90° is definietly a problem, since that would probably be the most commonly used camera angle). What should I use instead of a spheremap? Should it be a cubemap, or a well-positioned sprite?
The final thing will find some way to actually not make the preset object limit a bad thing... (At least... not bad in a crashing sense!)
Thanks for the suggestions on lighting the cubes! I guess I could try a little bit of shadowing, and/or I could also give the cubes an outline effect..
A round platform would be kind of neat (in fact, I'm now tempted to do it once or twice now that you've mentioned it), but it wouldn't be totally suited to the design to have them through the whole thing.
I agree that the spheremap doesn't look right, since it just comes out as a solid colour that obscures the object (And the fact that it's completely obscured when viewing at 90° is definietly a problem, since that would probably be the most commonly used camera angle). What should I use instead of a spheremap? Should it be a cubemap, or a well-positioned sprite?