Slowdown... :(

BlitzPlus Forums/BlitzPlus Beginners Area/Slowdown... :(

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Well, I have a pretty cool game with multiple levels and players and such... without revealing too much before the press release - ;) - I think I can say that it's a top-down spaceship game... aren't they all?

Anyway, the game runs fine for me, except in the rare even that I get some 300 or so homing missiles onscreen at once, but that's expected. Since the homing missiles home in on the player, they often merge with each other. Is there an easy way - I can name a few difficult ones - to delete one of the missiles if it shares it's x, y, and frame with another homing missile?

But there's a more important question I have:

How can I make it so that the entire game doesn't slow down when I create a bullet or delete a player? This is frustrating.

Any help would be extremely appreciated.