This code appeared to work prefect for me.
All that was required was a few small additions to Vip3r code.
I'll post a link to the animmesh right after I try loading just one layer.
All that was required was a few small additions to Vip3r code.
I'll post a link to the animmesh right after I try loading just one layer.
Function CreateAnimTriMesh(trispace,mesh) tricount=0 vertcount=0 For child=1 To CountChildren(mesh) For count=1 To CountSurfaces(GetChild(mesh,child)) tricount=tricount+CountTriangles(GetSurface(GetChild(mesh,child),count)) vertcount=vertcount+CountVertices(GetSurface(GetChild(mesh,child),count)) Next Next tribank=CreateBank(tricount*3*4) vertbank=CreateBank(vertcount*4*4) offset=0 trioffset=0 vertoffset=0 For child=1 To CountChildren(mesh) For count=1 To CountSurfaces(GetChild(mesh,child)) surface=GetSurface(GetChild(mesh,child),count) For vert=0 To CountVertices(surface)-1 PokeFloat(vertbank,offset,VertexX(surface,vert)) offset=offset+4 PokeFloat(vertbank,offset,VertexY(surface,vert)) offset=offset+4 PokeFloat(vertbank,offset,VertexZ(surface,vert)) offset=offset+8 Next For tri=0 To CountTriangles(surface)-1 For corner=0 To 2 PokeInt(tribank,trioffset,TriangleVertex(surface,tri,corner)+vertoffset) trioffset=trioffset+4 Next Next vertoffset=vertoffset+CountVertices(surface) Next Next trimeshdata=dGeomTriMeshDataCreate() dGeomTriMeshDataBuildSimple(trimeshdata,vertbank,vertcount,tribank,tricount*3) Return dCreateTriMesh(trispace,trimeshdata) End Function