Aye, that it does :(
Eek!
It looks like I somehow messed up the render tweening, causing alpha to behave weirdly...
I'd better fix that.
Anyway, I've been tweeking it a little bit.
Firstly, I removed my messed up render tweening a few seconds ago in order to apply a currently imperfect entity alpha effect. (I'm hoping to eventually achieve a sort of stained glass material, I guess... There's probably a few places I could look to find out how to do it).
Also, the dropped boxes are now much smaller, have properly fitting physics objects, weigh more, and are angled to land correctly on the platform at all times. (That way they don't go out of control when the platform is barely tilted).
I'm happy with how this is going :)
The next adventure is going to be making the platform able to sink... I guess the ball joint which it's attached to will have to be applied to a rigid body which is constantly pushed upwards by a particular velocity.
Arrgh... sorry... I'm using these forums to think out loud again!
Do the camera controls feel manageable?
I'm hoping to achieve something that's easy to use but not too restrictive like all those other 3d strategy games are.
Eek!
It looks like I somehow messed up the render tweening, causing alpha to behave weirdly...
I'd better fix that.
Anyway, I've been tweeking it a little bit.
Firstly, I removed my messed up render tweening a few seconds ago in order to apply a currently imperfect entity alpha effect. (I'm hoping to eventually achieve a sort of stained glass material, I guess... There's probably a few places I could look to find out how to do it).
Also, the dropped boxes are now much smaller, have properly fitting physics objects, weigh more, and are angled to land correctly on the platform at all times. (That way they don't go out of control when the platform is barely tilted).
I'm happy with how this is going :)
The next adventure is going to be making the platform able to sink... I guess the ball joint which it's attached to will have to be applied to a rigid body which is constantly pushed upwards by a particular velocity.
Arrgh... sorry... I'm using these forums to think out loud again!
Do the camera controls feel manageable?
I'm hoping to achieve something that's easy to use but not too restrictive like all those other 3d strategy games are.