Well because blitzmax's strings are supposedly 16bit unicode they should in theory work, but its a combination of the IDE and the file i/o that is preventing them *i think*.
I really hope it gets fixed too but its been an ongoing thing for ages now and for most people it doesn't seem to be very high priority requirement.
I really hope it gets fixed too but its been an ongoing thing for ages now and for most people it doesn't seem to be very high priority requirement.