Attempt at Unicode.

BlitzMax Forums/BlitzMax Programming/Attempt at Unicode.

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Actually the current BMax still can't handle it well, as in PureBasic you can simply use unicode text in strings etc.

As I said you can't even "comment" in with Japanese in the source, that cause the error, if it's getting fixed, should be worh waiting.

Actually it's boring to convert every unicode char to it's value, even with third party software, really hope get fixed.