How to model a simple flare?

Miscellaneous Forums/Graphics Showcase/How to model a simple flare?

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How can I create flare that looks like that?

I have wings3d and have created the basic shape, i.e. 3 cylinders, one long ad 2 wider shorter ones for the ends.

Now here comes the problems. Do I create UV maps for each cylinder or do I join them into one object then create a UV map for the entire thing?

I tried both ways and texturized them in photoshop but when I apply the maps in giles it all goes screwy.

Here is the UV Map in photoshop


and here is the resulting effect in giles



Shouldn't the yellow to red fade go down the cylinder and match nicely? See the weirdness its red and the top in parts and yellow at the top in other parts.

Could please someone tell me how to texturise this simple object - its driving me NUTS!

Here is the wings file - http://dev.boiledsweets.com/tmp/flares.zip