Here it is my code to create full trimesh from animmesh. It should be easy to choose what meshes to export and what not:
Cheers, KuRiX
;-------------------------------------------------; Function KODE_dTriMeshCreateRecursive%(space,mesh%) ; USE THIS IF USING LOADANIMMESH ;-------------------------------------------------; tris_count% = 0 vert_count% = 0 RecursiveCount(mesh) vertices_bank% = CreateBank(vert_count * 4 * 4) indices_bank% = CreateBank(tris_count * 3 * 4) offset% = 0 offset_tris% = 0 baseverts=0 RecursiveAdd(mesh) t_data = KODE_dGeomTriMeshDataCreate() KODE_dGeomTriMeshDataBuildSimple(t_data, vertices_bank, vert_count, indices_bank, tris_count * 3) Return KODE_dCreateTriMesh(space, t_data) End Function ;-----------------------------; Function RecursiveCount(mesh%) ; Add to the Global Values the Vertex and Tris Count ;-----------------------------; children = CountChildren(mesh) If (children = 0) For k = 1 To CountSurfaces(mesh) tris_count = tris_count + CountTriangles(GetSurface(mesh, k)) vert_count = vert_count + CountVertices(GetSurface(mesh, k)) Next Else For k = 1 To Children RecursiveCount(GetChild(mesh,k)) Next EndIf End Function Function RecursiveAdd(mesh%) children = CountChildren(mesh) If (children = 0) For i = 1 To CountSurfaces(mesh) sf = GetSurface(mesh, i) For v = 0 To CountVertices(sf) - 1 v1x# = VertexX(sf,v) v1y# = VertexY(sf,v) v1z# = VertexZ(sf,v) TFormPoint v1x,v1y,v1z,mesh,0 PokeFloat vertices_bank, offset, TFormedX() offset = offset + 4 PokeFloat vertices_bank, offset, TFormedY() offset = offset + 4 PokeFloat vertices_bank, offset, TFormedZ() offset = offset + 8 Next For t = 0 To CountTriangles(sf) - 1 For j = 0 To 2 v = TriangleVertex(sf, t, j)+baseverts PokeInt indices_bank, offset_tris, v offset_tris = offset_tris + 4 Next Next baseverts=baseverts+CountVertices(sf) Next Else For k = 1 To Children RecursiveAdd(GetChild(mesh,k)) Next EndIf End Function
Cheers, KuRiX