Hi
I could post the source to what i have now but its absolutely no use because it isnt commented fully and a lot of things are still changeing. For example I recently added an improvement that will automatically "virtually weld" any vertices that are too close to eachother so the system doesnt transform both of them. Virtually i mean because the verts are stored in a bank, only accessed when a 3d object loads. And so on and so forth.
I'm still working on it so dont worry. Today i spent a few hours in fact, but i still have a lot of other "real" work to do so it's slow. However, there is still hope for a demo by the end of February.
I could post the source to what i have now but its absolutely no use because it isnt commented fully and a lot of things are still changeing. For example I recently added an improvement that will automatically "virtually weld" any vertices that are too close to eachother so the system doesnt transform both of them. Virtually i mean because the verts are stored in a bank, only accessed when a 3d object loads. And so on and so forth.
I'm still working on it so dont worry. Today i spent a few hours in fact, but i still have a lot of other "real" work to do so it's slow. However, there is still hope for a demo by the end of February.