This appears to work:
Graphics3D 640, 480 ;image = LoadImage("mountainst.jpg") image = CreateImage(300, 200) SetBuffer ImageBuffer(image) Line 0, 0, 300, 200 SetBuffer FrontBuffer() ScaleImage image, 1.5, 1.5 DrawImage image, 20, 20 While Not KeyHit(1) WendMaybe it's defaulting to the backbuffer? Try using a Flip and see what happens.