2d images with Graphics3d

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Hi, I'm trying to use a 2d overlay for the text in my 3d game. The text engine works really great in my test environment, but when I use the ScaleImage function to account for variable screen resolution WHILE I call Graphics3d, the program flops... black screen. It works great when I use the Graphics function instead of Graphics3d, but I need it to work in graphics3d so that I can run my game. Is there some sort of incompatability between graphics3d and scaleimage? because it only doesn't work if I use both.