Lol, PS2 had ridiculous sorting issues. At least in our engine, we had to give everything extra thickness as in a 1:1 scale level built in max, any thinner than .2 units with back faces would start fighting, whether it was alpha or not.
This was a while ago, but kind of explained why a lot of games had a fairly chunky look.
This was a while ago, but kind of explained why a lot of games had a fairly chunky look.