well I can see how complex lighting on scenery is going to cause problems. like if you had some kind of simple radiosity bounced lighting. Its possible that you may have to render more objects in the scene to get the correct lighting through and alpha shader.
To be honest none of this stuff bothers me much though. Most engines have alpha sorting issues whether they are old or new. Blitz3D being particularly bad.
To be honest none of this stuff bothers me much though. Most engines have alpha sorting issues whether they are old or new. Blitz3D being particularly bad.