bmax2D collision lib

BlitzMax Forums/BlitzMax Programming/bmax2D collision lib

Jack - you dont have to use the original images to generate the hulls..
you could easily produce a new image containing masks +
generate hulls from these to use with the sprites..of course
this requires building another set of images..but this is
usually much easier and less time consuming than building
collision hulls for all your sprites..

I will be looking into custom shape building methods
too + probably a simple editor..but this will be after ive
completed the basic system..