Vertex positions

Blitz3D Forums/Blitz3D Programming/Vertex positions

It should work fine with rotateentity. You need to use all the vertex coords to get the correct tformedy()

tformpoint vertexx( s, v ) , vertexy( s, v ) , vertexz( s, v ), mesh , 0

text 0,0, " y = " + tformedy()


p.s. What you making?