nice terrain Becks... but it took forever for my lil 2.5 mHz clunker here to generate the world... then the grasses... then the bushes (they actually wen kinda fast)...
then walking through the world, it seemed to pause continuously at what i imagine is every tick of the main loop...
finally, when i exited the demo, it seemed as if hydra had hydrated all my computer's memory... it took longer than DOOM3 to get all my resources back...
--Mike
then walking through the world, it seemed to pause continuously at what i imagine is every tick of the main loop...
finally, when i exited the demo, it seemed as if hydra had hydrated all my computer's memory... it took longer than DOOM3 to get all my resources back...
--Mike