ha ha well if someone at work can make a hair shader that doesn't rely on transparency then i will be happy
i agree that shaders are really nice, but it remains to be seen if they are any cheaper
i suppose one way around would be to have a shader that blurs the edges of polygons, so the hair at least looks soft. so yeah an anisotropic hair shader with soft edges
BTW would a refractive shader be very similar to a transparency mask in terms of how expensive it is?
really jeremy i have yet to see 'modelled' hair that looks great or were you thinking of something else since you did n't get in to specifics
i agree that shaders are really nice, but it remains to be seen if they are any cheaper
i suppose one way around would be to have a shader that blurs the edges of polygons, so the hair at least looks soft. so yeah an anisotropic hair shader with soft edges
BTW would a refractive shader be very similar to a transparency mask in terms of how expensive it is?
really jeremy i have yet to see 'modelled' hair that looks great or were you thinking of something else since you did n't get in to specifics