Well the overall idea came from the book Illusion of Life.
Years before someone said to me that the game Another World was created with the same technic of skeletal animation of the 3D aplications.
In this thread : http://www.blitzmax.com/Community/posts.php?topic=56157
Garion talked about MoHo : www.lostmarble.com/moho/index.shtml
When I saw it I thought this is a very good idea to store animations and why not to play back them.
I started to create it and I was in a good road but then I saw MAXML by John J. : http://www.blitzmax.com/Community/posts.php?topic=56469
I was overreacted when I understanded how good is and I deleted my work to start over. But this turned good after all.
About speed I agree with you Smiff but after all it will be easy to bake the frames in any given FPS speed.
The bigest problem is that I am coding only one year as I found my way in this field only with BMax.
Years before someone said to me that the game Another World was created with the same technic of skeletal animation of the 3D aplications.
In this thread : http://www.blitzmax.com/Community/posts.php?topic=56157
Garion talked about MoHo : www.lostmarble.com/moho/index.shtml
When I saw it I thought this is a very good idea to store animations and why not to play back them.
I started to create it and I was in a good road but then I saw MAXML by John J. : http://www.blitzmax.com/Community/posts.php?topic=56469
I was overreacted when I understanded how good is and I deleted my work to start over. But this turned good after all.
About speed I agree with you Smiff but after all it will be easy to bake the frames in any given FPS speed.
The bigest problem is that I am coding only one year as I found my way in this field only with BMax.