I was referring to texure alpha as in you draw the alpha in your alpha channel in photoshop, so you can for example make the hair look soft at the edges rather than carboard cut out which looks naff.
vertex alpha would be too simplistic for this purpose as the hair would need more polys
cygnus - not sure, never played it, but you really can't beat alpha blending for hair which is the main thing I use it for.
I am going round to carmacks house to threaten him unless something is done
BTYW i wonder how max 3d will cope with this issue
vertex alpha would be too simplistic for this purpose as the hair would need more polys
cygnus - not sure, never played it, but you really can't beat alpha blending for hair which is the main thing I use it for.
I am going round to carmacks house to threaten him unless something is done
BTYW i wonder how max 3d will cope with this issue