Frame Tweening/Delta timing in physics wrappers

Blitz3D Forums/Blitz3D Userlibs/Frame Tweening/Delta timing in physics wrappers

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He shifty,

Not sure what the actuall refresh/running speed is on your system (although it should be the same as mine, right), but don't you think the boxes fall way too 'slooow' to be realistic? Especially since you've got the gravity set to a proper value of -0.98.....?!

Cheers,
Danny